gustaf.create.faces.box#

gustaf.create.faces.box(bounds=[[0, 0], [1, 1]], resolutions=[2, 2], simplex=False, backslash=False)[source]#

Create structured quadrangle or triangle block mesh.

Parameters:
  • bounds ((2, 2) array) – Minimum and maximum coordinates.

  • resolutions – Vertex count in each dimension.

  • simplex (boolean) – If true, Mesh will be triangular (simplex).

Returns:

face_mesh

Return type:

Volumes